CS EGP Project
The Playbook of Equitable Grading Practices
Table of Contents
Part 1: Grading assignments
1. Continuous rubric
2. Adaptive Peer Grading during Formative Assessment
3. Credit for Completion, not Quality
4. Grading group work individually
5. Team-Based Learning Exercises for Hands-on Courses
6. Mathematically accurate grading
7. Weighting of Formative vs. Summative activities
8. Lower-Stakes Assessments
9. Slide Rubrics
Part 2: Grading courses
10. Differentiated instruction using pre- and post-tests
11. Techniques Grading
12. Specs grading plus grading for equity
13. Ungrading with no instructor-given grades (instead self- or peer-assessment)
14. Develop Soft Skills Without Including Them in the Grade
Part 3: Flexible resubmission
15. Formative Assessments are for Learning
16. Outcome Evaluation Clobbering
17. Tokens For Assignment Resubmission
Part 4: Communication and culture change
18. Class Reflections for Getting Buy-in
19. Emphasize Feedback and Reflection
20. Setting the Conditions for Large-Scale Reform
Part 5: Adapting elearning tools
21. Automatic Grading System for first year Computer Science Courses
Part 6: Putting it all together
22. Mastery Grading for Equity
23. Binary grading
24. Competency/Equity Hybrid
25. Integrating Equitable Grading Practices in Computer Science Courses
26. Equitable and Transparent Grading Reform
Part 7: Incubator
27. Small set of core competencies
28. Multiple assessment mechanisms
29. 5 Point Competency Scale
30. Pre-course Interviews
Part 8: How to contribute
31. Contributor Instructions
32. Template for a New Play
33. Join Our Discussions
Working Group Abstract
Working Group Literature Review
References
EGP Playbook
Book
Contents
Part 8:
How to contribute
Chapter 31.
Contributor Instructions
Chapter 32.
Template for a New Play
Chapter 33.
Join Our Discussions
Next: How to contribute › Chapter 31.
Contributor Instructions
Previous: Incubator › Chapter 30.
Pre-course Interviews